
Each time a game is released to the public,
it incorporates something ‘new’ that the previous game lacked, giving a “fictitious
sense of authenticity” (Kuttainen, 2013, p. 6). Atkins & Bowler (2001)
observe how consumers want to experience foreign cuisine but want it to reflect
their personal perception of taste (p. 277). The Call of Duty games also adopt
this notion of perception. Activision
adapts future games to both reflect and accommodate the interests of consumer
expectations and technological advancement. Every game is different in some
aspect (graphics or online capability) yet they maintain the same concept of gameplay. I personally know that I have become nostalgic for the earlier games and often
go back to playing them for a short while. Then I remember why I stopped playing
them – I want a holistic experience however, the continuous providing of ‘new’
games effectively outdates the old games, forcing gamers to upgrade for lack of
accessibility, thus changing my ‘taste’
of the same concept.
References
Atkins, P.
& Bowler, I. (2001). 'The Origins of Taste', in Food
In Society: Economy, Culture, Geography, pp.272-295. London, UK: Hodder Headline Group. Retrieved from: http://learnjcu.edu.au
Kuttainen, V. (2013). BA1002: Our Space,
Networks, Narrative and the Making of Place, Lecture 7: Food Networks ‘A Case
of Rum’ [Power Point Slides]. Retrieved from: http://learnjcu.edu.au
Patel, R.
(2009). 'Introduction', in Stuffed and Starved: The Hidden Battle for the World’s Food
System, pp. 1-19. Toronto, Canada: Harper Perennial.
Retrieved from: http://learnjcu.edu.au
Petray, T. (2013). BA1002: Our Space: Networks,
Narratives and the Making of Place, Lecture 3, Maps: Seeing and Representing the World. [Power Point Slides]
Retrieved from http://www.learnjcu.edu.au
Image Credit
Ziganto, L. (2010). Wishful Thinking [Web Log
Post]. Retrieved from: http://www.newsrealblog.com/2010/08/27/palin-media-bias-rears-its-head-in-hilarious-wishful-thinking/
No comments:
Post a Comment